
This British game designer really likes to talk about his new games. His newest brainchild Fable 3 will, according to his statements at Microsofts X10 arrangement, come with a few ground breaking and revolutionary concepts.
I wonder when Peter Molyneux’ newest game did not come with revolutionary ideas.
To name the three main new features brought into attention by Molyneux himself, the new incarnation of his fantasy action RPG will feature context sensitive triggers, cool weapons and the ability to rule Albion as its beloved (or hated) king.
The trigger sensitive button feature means that the same trigger button will trigger different responses from the game depending on the situation. It may kill somebody, it may help a little child to find her way home.
In other words, the exact same feature that Molyneux eagerly presented to the press and fellow game developer about a year before the release of Fable 2, and was missing in the final release. Only back then, he talked about a bar fight scene and how the trigger button would pick up a bottle and smash it over somebody’s head.
The cool weapons feature means weapons that morph depending on what you do with them; what you kill and how often you kill it.
In other words, the creature from Black and White; only it’s a sword.
The ability to rule Albion sounds like the most interesting feature of Fable 3 thus far. However, we already knew all about that one.
What I’m interested in, is how Natal fits into all of this. I want to know if I can punch that child in the face and watch it cry.
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