Oh no, now we’re going to feel stuff again

In a recent press conference about Mass Effect 2, it is obvious that emotions play a crucial part in Bioware’s upcoming deep space RPG shooter. This is according to statements from CEO Ray Muzyka.
There will be memorable and emotional moments, emotional connection to the Mass Efffect storyline, emotional characters and simply a down-right emotional gmmeplay.
There are a lot of emotions going about, not doubt about it. Someting that makes a bitter taste in my mouth. Not because I’m an emotionless bastard (I do actually cry sometimes, like when my little brother accidentally pulled out the power plug as I had just finished off King Bowser in Super Mario Bros. 3 for the first time and was finally going to watch the ending).
I just don’t… care… about video game characters. And it’s just that I can still recall the last time I heard a developer brag about emotions in his awsome new game.
That’s right, Peter Molyneux. I did not enjoy having to keep my spouse happy when I’d rather kill hobbes, and I did not fall in love with your dog. In fact, I killed your dog.
How’s that for emotional, eh?


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